February 28, 2007

Principles for Designing Effective Learning Environments from Innovate

Ten Core Principles for Designing Effective Learning Environments:Insights from Brain Research and Pedagogical Theory

Innovate - Ten Core Principles for Designing Effective Learning Environments: Insights from Brain Research and Pedagogical Theory

This article discusses ten items or core learning principles

  1. Every Structured Learning Experience Has Four Elements with the Learner at the Center
  2. Every Learning Experience Includes the Environment in which the Learner Interacts
  3. We Shape Our Tools and Our Tools Shape Us
  4. Faculty are the Directors of the Learning Experience
  5. Learners Bring Their Own Personalized Knowledge, Skills, and Attitudes to the Learning Experience
  6. Every Learner Has a Zone of Proximal Development That Defines the Space That a Learner is Ready to Develop into Useful Knowledge
  7. Concepts are Not Words; Concepts are Organized and Intricate Knowledge Clusters
  8. All Learners Do Not Need to Learn All Course Content; All Learners Do Need to Learn the Core Concepts
  9. Different Instruction is Required for Different Learning Outcomes
  10. Everything Else Being Equal, More Time-on-Task Equals More Learning

Number 3 is of obvious interest.  I think this relates in some way to the Hypercard discussion.  The tool allowed us to begin build nonlinear hypermedia environments and empower the learner (in a small way.)

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