Ten Core Principles for Designing Effective Learning Environments:Insights from Brain Research and Pedagogical Theory
This article discusses ten items or core learning principles
- Every Structured Learning Experience Has Four Elements with the Learner at the Center
- Every Learning Experience Includes the Environment in which the Learner Interacts
- We Shape Our Tools and Our Tools Shape Us
- Faculty are the Directors of the Learning Experience
- Learners Bring Their Own Personalized Knowledge, Skills, and Attitudes to the Learning Experience
- Every Learner Has a Zone of Proximal Development That Defines the Space That a Learner is Ready to Develop into Useful Knowledge
- Concepts are Not Words; Concepts are Organized and Intricate Knowledge Clusters
- All Learners Do Not Need to Learn All Course Content; All Learners Do Need to Learn the Core Concepts
- Different Instruction is Required for Different Learning Outcomes
- Everything Else Being Equal, More Time-on-Task Equals More Learning
Number 3 is of obvious interest. I think this relates in some way to the Hypercard discussion. The tool allowed us to begin build nonlinear hypermedia environments and empower the learner (in a small way.)
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